<html>
  <head>
    <meta charset="utf-8"/>
    <script type="application/javascript" src="../Pas2JS_WebGL_Minimal.js"></script>
  </head>
  <body>
  	<script type="application/glsl" id="vertex.glsl">
			attribute vec2 in_position;

			void main() {
			  gl_Position = vec4(in_position, 1, 1);
			}
  	</script>
  	<script type="application/glsl" id="fragment.glsl">
      precision mediump float;

			void main() {
			  gl_FragColor = vec4(1, 0, 0, 1);
			}
  	</script>
    <script type="application/javascript">
     rtl.run();
    </script>
  </body>
</html>